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Lazy - Being lazy might be a bit whiny trait for a character to have, but simply a bard that will not do any physical labor could provide more roleplaying opportunities for others to interact with these lazy tendencies and provide more challenge to the party in the process.ġ0. Messy - Being messy is a trait that could provide some additional challenge when trying to sneak your way through a stealth situation or just being messy in the way of thinking trying to get your character ideas across in a chaotic and convoluted way.ĩ. Think Gladiator as an example to draw inspiration from.Ĩ. Vengeful - Being Vengeful could be an interesting character trait to have since this provides an opportunity to find some of the wrongdoings that might seem small to others but show to other players and DM what this character values for its ideals and create conflict. Think of Saul Goodman from Breaking Bad as an example.ħ.
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Compulsive Liar - This trait, in my opinion, is way better than some of the characteristics like being "secretive" or "manipulative." These two traits might be roleplayed in a more passive way, where coming up with new lies are a great character development tool. Not only this is a great supporting character flaw that might inspire others to change the coward into something better.Ħ. But overcoming cowardice is a significant flaw to have since sometimes it just can make the encounters a bit more challenging, and in the process, create even more conflict.
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However, exploring vanity's themes is an excellent trait since it provides a significant character development opportunity to care about somebody other than your character in the story.ĥ.
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This trait is excellent to roleplay in your party since this trait creates tremendous opportunities to deviate from the DM structure due to the character's beliefs and ideals in a fun way.Ĥ. Rebellious - Rebellious and Rogish characters are loveable by all. And depending on an incompetent character in a time of need is a tremendous opportunity for great story moments.ģ. Incompetence - Incompetence is an outstanding flaw for a character, just because it stirs up some chaos into the campaigns because failed rolls might create not only funny moments but also dramatic moments. He hates/fears snakes as heck, still goes into ruins despite that, creating comedic moments in the process.Ģ. The only thing that we must fear is not putting fears into our characters. Fears are one of the most potent instruments to make the story interesting. Fearful - If you're playing another heroic figure that is all about dungeon door smashing and saving the princess, it's great, but real heroes must overcome something. This is okay if you are just starting playing D&D, but let's push the boundary a bit and become better D&D players and DM's that create more fun and exciting stories at our tables.Ģ0 Characters Flaws To Try On Your Next Characterġ. Not seeing the flaws as an important aspect of a character leads a person roleplaying a character just having a one-dimensional character or having a character with the same personality as the person playing it. And I see many times players and DM's don't think a lot about them or even forget them. One of the most critical aspects of flaws in DnD or stories, in general, is that a character might potentially overcome them. Still, considering other players' fun at a table is a better skill than any interesting character flaw. Poor execution of flaws might lead to some of the players having frustrations with your character if you fail to consider other player's fun. If you don't calibrate with the players at your table, that might lead to a hated character(And not only the character in most cases). An excellent example of a lousy flaw would be "Greedy," a trait that's quite destructive since it prioritizes individual player's needs rather than group needs.įlaws are not positives. Whenever you're creating a character with some flaws or not, first think about other players and DM whether the character flaw provides more fun opportunities to the table or frustrates others because of its incompatible nature with this type of game. Character flaws let us create more conflict in our games, but flaws make a path for a character to overcome them in the long run, creating memorable stories. Character flaws are among the most crucial story tools for any character, whether it's the Player or DM playing the character.